Set up under the European Union Work Plan for Youth 2016-2018, the expert group on 'Risks, opportunities and implications of digitalisation for youth, youth work and youth policy' provides policy recommendations, training needs and good practice examples in developing digital youth work across the EU.
This publication contains the main outcomes of this expert group:
- A working definition of 'digital youth work';
- Examples of innovative practices in delivering digital youth work and upskilling youth workers' digital competences;
- Policy recommendations on the development of digital youth work;
- Identification of training needs of youth workers relevant for digital youth work, based on existing competence frameworks for digital skills and for youth work;
- Collection of training material which is available online and which addresses the identified training needs of youth workers relevant for digital youth work.
Who is this publication for?
The results of this expert group will be of interest to anyone involved in developments in youth work in the 21st century, especially youth workers, organisations, training providers, policy-makers, other practitioners, and researchers:
- Youth workers – The results are relevant to their daily work, professional development, changing working field/demands; they will help them adapt, play an active role in children and young people's personal development. Youth workers are provided with a simple overview of competences and it is recommended to use the existing platforms for training material listed in Annex G 'Where to find more training material?';
- Organisations – They need to provide youth workers with tools and support them, offer training, organisations and youth workers should know where to find appropriate training;
- Policy-makers – The recommendations on the development of innovative methods in youth work, including digital tools, are addressed to policymakers at local, regional, national and European level;
- Various others – Training providers, professional and standard-setting bodies, curriculum developers, software developers to provide appropriate tools, researchers, etc.